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<channel>
	<title>Andrew L. Kun &#187; hci</title>
	<atom:link href="http://andrewkun.com/category/hci/feed/" rel="self" type="application/rss+xml" />
	<link>http://andrewkun.com</link>
	<description>Associate Professor, Electrical and Computer Engineering, University of New Hampshire</description>
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		<title>Award of Excellence at 2012 Undergraduate Research Conference</title>
		<link>http://andrewkun.com/2012/05/2012-award-of-excellence/</link>
		<comments>http://andrewkun.com/2012/05/2012-award-of-excellence/#comments</comments>
		<pubDate>Thu, 03 May 2012 17:17:38 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[hci]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[ug research]]></category>
		<category><![CDATA[unh ece]]></category>

		<guid isPermaLink="false">http://andrewkun.com/?p=1048</guid>
		<description><![CDATA[Two of my undergraduate research assistants, Josh Clairmont and Shawn Bryan, won an Award of Excellence at the 2012 Undergraduate Research Conference. The URC is UNH&#8217;s annual event aimed at engaging undergraduate students in research. Josh and Shawn created a tangible &#8230; <a href="http://andrewkun.com/2012/05/2012-award-of-excellence/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="margin-right: 10px;" title="Award of Excellence" src="http://farm9.staticflickr.com/8006/7139263067_389224e1dd_q.jpg" alt="" width="150" height="150" />Two of my undergraduate research assistants, Josh Clairmont and Shawn Bryan, won an Award of Excellence at the 2012 <a href="http://www.unh.edu/urc/">Undergraduate Research Conference</a>. The URC is UNH&#8217;s annual event aimed at engaging undergraduate students in research.</p>
<p>Josh and Shawn created a tangible user interface for the Microsoft Surface multitouch table.  Their interface allows users to play a game of air hockey on the Surface. Josh, a computer engineering senior, was in charge of creating the Arduino-based game controller. Shawn, a computer science senior, created the game on the Surface.</p>
<p>Here is a video introducing the work of Josh and Shawn:</p>
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<p>Congratulations Josh and Shawn!</p>
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		<title>2012 PhD and MS positions</title>
		<link>http://andrewkun.com/2012/04/2012-phd-and-ms-positions/</link>
		<comments>http://andrewkun.com/2012/04/2012-phd-and-ms-positions/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 17:50:40 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[automotive]]></category>
		<category><![CDATA[graduate school]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[Project54]]></category>
		<category><![CDATA[unh ece]]></category>

		<guid isPermaLink="false">http://andrewkun.com/?p=1031</guid>
		<description><![CDATA[A PhD and an MS position are available in the Project54 lab at the University of New Hampshire. The lab is part of the Electrical and Computer Engineering department at UNH. Successful applicants will explore human-computer interaction in vehicles. We &#8230; <a href="http://andrewkun.com/2012/04/2012-phd-and-ms-positions/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ece.unh.edu/"><img class="alignleft" style="margin-right: 15px;" title="UNH ECE" src="http://farm4.static.flickr.com/3141/2889317673_c6754acf93_s.jpg" alt="" width="81" height="81" /></a>A PhD and an MS position are available in the <a href="http://project54.unh.edu/">Project54</a> lab at the <a href="http://unh.edu/">University of New Hampshire</a>. The lab is part of the <a href="http://www.ece.unh.edu/">Electrical and Computer Engineering department</a> at UNH. Successful applicants will explore human-computer interaction in vehicles. We are looking for students with a background in electrical engineering, computer engineering, computer science, or related fields.</p>
<p><a href="http://project54.unh.edu/"><img class="alignleft" style="margin-right: 15px;" title="Project54" src="http://farm3.static.flickr.com/2229/1799926720_5fda4fa712_t.jpg" alt="" width="81" height="100" /></a>The Project54 lab was created in 1999 in partnership with the New Hampshire Department of Safety to improve technology for New Hampshire law enforcement. Project54’s in-car system integrates electronic devices in police cruisers into a single voice-activated system. Project54 also integrates cruisers into agency-wide communication networks. The Project54 system has been deployed in over 1000 vehicles in New Hampshire in over 180 state and local law enforcement agencies.</p>
<p><strong>Research focus</strong></p>
<p>Both the PhD and the MS student will focus on the relationship between various in-car user interface characteristics and the cognitive load of interacting with these interfaces, with the goal of designing interfaces that do not significantly increase driver workload. Work will involve developing techniques to estimate cognitive load using performance measures (such as the variance of lane position), physiological measures (such as changes in pupil diameter [1-5]) and subjective measures (such as the NASA-TLX questionnaire).</p>
<p>The PhD student will focus on spoken in-vehicle human-computer interaction, and will explore the use of human-human dialogue behavior [6-11] to guide the design process.</p>
<p><img class="alignnone" title="Project54 driving simulator" src="http://farm6.static.flickr.com/5291/5470849283_fea8ea7f38_z.jpg" alt="" width="640" height="189" /></p>
<p>The work will utilize experiments in Project54’s world-class driving simulator laboratory which is equipped with two research driving simulators, three eye trackers and a physiological data logger.</p>
<p><strong>Appointment</strong></p>
<p>The PhD student will be appointed for four years, and the MS student for two years. Initial appointments will be for one year, starting between June and September 2012. Continuation of funding will be dependent on satisfactory performance. Appointments will be a combination of research and teaching assistantships. Compensation will include tuition, fees, health insurance and academic year and summer stipend.</p>
<p><strong>How to apply</strong></p>
<p>For application instructions, and for general information, email Andrew Kun, Project54 Principal Investigator at <a href="mailto:andrew.kun@unh.edu">andrew.kun@unh.edu</a>. Please attach a current CV.</p>
<p><strong>References</strong></p>
<p>[1] Oskar Palinko, Andrew L. Kun, “<a href="http://andrewkun.com/papers/2012/etra2012_paper164_final.pdf">Exploring the Effects of Visual Cognitive Load and Illumination on Pupil Diameter in Driving Simulators</a>,” ETRA 2012</p>
<p>[2] Andrew L. Kun, Zeljko Medenica, Oskar Palinko, Peter A. Heeman, “<a href="http://www.andrewkun.com/papers/2011/pupil%20diameter%20and%20dialogue%20camera%20ready.pdf">Utilizing Pupil Diameter to Estimate Cognitive Load Changes During Human Dialogue: A Preliminary Study</a>,” AutomotiveUI 2011 Adjunct Proceedings</p>
<p>[3] Andrew L. Kun, Peter A. Heeman, Tim Paek, W. Thomas Miller, III, Paul A. Green, Ivan Tashev, Peter Froehlich, Bryan Reimer, Shamsi Iqbal, Dagmar Kern, “<a href="http://www.andrewkun.com/papers/2011/cogloadworkshop_camera_ready.pdf">Cognitive Load and In-Vehicle Human-Machine Interaction</a>,” AutomotiveUI 2011 Adjunct Proceedings</p>
<p>[4] Oskar Palinko, Andrew L. Kun, “<a href="http://andrewkun.com/papers/2011/Palinko_DA2011_final.pdf">Exploring the Influence of Light and Cognitive Load on Pupil Diameter in Driving Simulator Studies</a>,” Driving Assessment 2011</p>
<p>[5] Oskar Palinko, Andrew L. Kun, Alexander Shyrokov, Peter Heeman, “<a href="http://www.andrewkun.com/papers/2010/ETRA10_Palinko_Estimating_Cognitive_Load_final.pdf">Estimating Cognitive Load Using Remote Eye Tracking in a Driving Simulator</a>,” ETRA 2010</p>
<p>[6] Andrew L. Kun, Alexander Shyrokov, and Peter A. Heeman, “<a href="http://www.springerlink.com/content/p7234815r27l01mg/">Interactions between Human-Human Multi-Threaded Dialogues and Driving</a>,” PUC Online First, to appear in PUC</p>
<p>[7] Andrew L. Kun, Zeljko Medenica, “<a href="http://andrewkun.com/papers/2012/wip468_kun_chi2012.pdf">Video Call, or Not, that is the Question</a>,” to appear in CHI ’12 Extended Abstracts</p>
<p>[8] Fan Yang, Peter A. Heeman, Andrew L. Kun, “<a href="http://andrewkun.com/papers/2011/coli_a_00036.pdf">An Investigation of Interruptions and Resumptions in Multi-Tasking Dialogues</a>,” Computational Linguistics, 37, 1</p>
<p>[9] Andrew L. Kun, Alexander Shyrokov, Peter A. Heeman, “<a href="http://www.auto-ui.org/10/proceedings/p57.pdf">Spoken Tasks for Human-Human Experiments: Towards In-Car Speech User Interfaces for Multi-Threaded Dialogue</a>,” Automotive UI 2010</p>
<p>[10] Fan Yang, Peter A. Heeman, Andrew L. Kun, “<a href="http://www.andrewkun.com/papers/2008/acl08.pdf">Switching to Real-Time Tasks in Multi-Tasking Dialogue</a>,” Coling 2008</p>
<p>[11] Alexander Shyrokov, Andrew L. Kun, Peter Heeman, “<a href="http://www.andrewkun.com/papers/2007/SIGdialPaper.pdf">Experimental modeling of human-human multi-threaded dialogues in the presence of a manual-visual task</a>,” SigDial 2007</p>
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		<title>Personal and Ubiquitous Computing theme issue: Automotive user interfaces and interactive applications in the car</title>
		<link>http://andrewkun.com/2012/04/persona-and-ubiquitous-computing-theme-issue-automotive-user-interfaces-and-interactive-applications-in-the-car/</link>
		<comments>http://andrewkun.com/2012/04/persona-and-ubiquitous-computing-theme-issue-automotive-user-interfaces-and-interactive-applications-in-the-car/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 17:01:20 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[auto-ui]]></category>
		<category><![CDATA[automotive]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://andrewkun.com/?p=1017</guid>
		<description><![CDATA[I&#8217;m thrilled to announce that the theme issue of Personal and Ubiquitous Computing entitled &#8220;Automotive user interfaces and interactive applications in the car&#8221; is now available in PUC&#8217;s Online First. I had the pleasure of serving as co-editor of this &#8230; <a href="http://andrewkun.com/2012/04/persona-and-ubiquitous-computing-theme-issue-automotive-user-interfaces-and-interactive-applications-in-the-car/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.springer.com/computer/hci/journal/779"><img class="alignleft" title="Personal and Ubiquitous Computing" src="http://images.springer.com/cda/content/image/cda_displayimage.jpg?SGWID=0-0-16-57853-0" alt="" width="153" height="201" /></a>I&#8217;m thrilled to announce that the theme issue of <a href="http://www.springer.com/computer/hci/journal/779">Personal and Ubiquitous Computing</a> entitled &#8220;Automotive user interfaces and interactive applications in the car&#8221; is now available in PUC&#8217;s Online First. I had the pleasure of serving as co-editor of this theme issue with <a href="http://albrecht-schmidt.blogspot.com/">Albrecht Schmidt</a>, <a href="http://www.cs.cmu.edu/~anind/">Anind Dey</a>, and <a href="http://medien.informatik.uni-oldenburg.de/57346.html">Susanne Boll</a>.</p>
<p>The theme issue includes our editorial [1], and three papers. The first is by <a href="http://www.linkedin.com/profile/view?id=14510421&amp;authType=NAME_SEARCH&amp;authToken=aIqo&amp;locale=en_US&amp;srchid=1f38b294-5430-46fe-bf59-94baec7c36b9-0&amp;srchindex=1&amp;srchtotal=4&amp;goback=%2Efps_PBCK_*1_Tuomo_Kujala_*1_*1_*1_*1_*2_*1_Y_*1_*1_*1_false_1_R_*1_*51_*1_*51_true_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2&amp;pvs=ps&amp;trk=pp_profile_name_link">Tuomo Kujala</a>, who explores scrolling on touch screens  while driving [2]. The second is by <a href="http://www.uni-ulm.de/en/in/mi/mi-mitarbeiter/schaub.html">Florian Schaub</a>, <a href="http://www.uni-ulm.de/en/in/institute-of-databases-and-information-systems/staff/markus-hipp.html?print=1">Markus Hipp</a>, <a href="http://www.kargl.net/">Frank Kargl</a>, and <a href="http://www.uni-ulm.de/?id=5424">Michael Weber</a>, who address the issue of credibility in the context of automotive navigation systems [3]. The third paper is co-authored by me, my former PhD student <a href="http://sjcomp.com/">Alex Shyrokov</a>, and <a href="http://www.cse.ogi.edu/~heeman/">Peter Heeman</a>. We explore multi-threaded spoken dialogues between a driver and a remote conversant [4]. The three papers were selected in a rigorous review process from 17 submissions, by approximately 50 reviewers.</p>
<p>&nbsp;</p>
<p><strong>References</strong></p>
<p>[1] Andrew L. Kun, Albrecht Schmidt, Anind Dey and Susanne Boll, &#8220;<a href="http://www.springerlink.com/content/68l753173v8l6802">Automotive User Interfaces and Interactive Applications in the Car</a>,&#8221; PUC Online First</p>
<p>[2] Tuomo Kujala, &#8220;<a href="http://www.springerlink.com/content/x40476627q427778/">Browsing the Information Highway while Driving – Three In-Vehicle Touch Screen Scrolling Methods and Driver Distraction</a>,&#8221; PUC Online First</p>
<p>[3] Florian Schaub, Markus Hipp, Frank Kargl, and Michael Weber, &#8220;<a href="http://www.springerlink.com/content/w4t16876p085487v/">On Credibility Improvements for Automotive Navigation Systems</a>,&#8221; PUC Online First</p>
<p>[4] Andrew L. Kun, Alexander Shyrokov, and Peter A. Heeman, &#8220;<a href="http://www.springerlink.com/content/p7234815r27l01mg/">Interactions between Human-Human Multi-Threaded Dialogues and Driving</a>,&#8221; PUC Online First</p>
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		<title>Video calling while driving? Not a good idea.</title>
		<link>http://andrewkun.com/2012/03/video-calling-while-driving-not-a-good-idea/</link>
		<comments>http://andrewkun.com/2012/03/video-calling-while-driving-not-a-good-idea/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 22:15:31 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[automotive]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[eye tracking]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[poster]]></category>
		<category><![CDATA[simulator]]></category>

		<guid isPermaLink="false">http://andrewkun.com/?p=940</guid>
		<description><![CDATA[Do you own a smart phone? If yes, you&#8217;re likely to have tried video calling (e.g. with Skype or FaceTime). Video calling is an exciting technology, but as Zeljko Medenica and I show in our CHI 2012 Work-in-Progress paper [1], it&#8217;s &#8230; <a href="http://andrewkun.com/2012/03/video-calling-while-driving-not-a-good-idea/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Do you own a smart phone? If yes, you&#8217;re likely to have tried video calling (e.g. with <a href="http://en.wikipedia.org/wiki/Skype">Skype</a> or <a href="http://en.wikipedia.org/wiki/FaceTime">FaceTime</a>). Video calling is an exciting technology, but as <a href="http://www.zeljkomedenica.com/">Zeljko Medenica</a> and I show in our <a href="http://chi2012.acm.org/">CHI 2012</a> Work-in-Progress paper [1], it&#8217;s not a technology you should use while driving.</p>
<p>Zeljko and I conducted a driving simulator experiment in which a driver and another participant were given the verbal task of playing the <a href="http://en.wikipedia.org/wiki/Taboo_(game)">game of Taboo</a>. The driver and the passenger were in separate rooms and spoke to each other over headsets. In one experimental condition, the driver and the other participant could also see each other as shown in the figure below. We wanted to find out if in this condition drivers would spend a significant amount of time looking at the other participant. This is an important question, as time spent looking at the other participant is time not spent looking at the road ahead!</p>
<p>We found that, when drivers felt that the driving task was demanding, they focused on the road ahead. However, when they perceived the driving task to be less demanding they looked at the other participant significantly more.</p>
<p><a href="http://farm8.staticflickr.com/7184/6801256162_8fd88f22b1_z.jpg"><img class="alignnone" title="Video call experiment - participants" src="http://farm8.staticflickr.com/7184/6801256162_8fd88f22b1_z.jpg" alt="" width="640" height="203" /></a></p>
<p>What this tells us is that, under certain circumstances, drivers are willing to engage in video calls. This is due, at least in part, to the (western) social norm of looking at the person you&#8217;re talking to. These results should serve as a warning to interface designers, lawmakers (yes, there&#8217;s concern [2]), transportation officials, and drivers that video calling can be a serious distraction from driving.</p>
<p>Here&#8217;s a video that introduces the experiment in more detail:</p>
<p><object width="420" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-E26k9Wn-3I?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="420" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/-E26k9Wn-3I?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p><strong>References</strong></p>
<p>[1] Andrew L. Kun, Zeljko Medenica, “<a href="http://andrewkun.com/papers/2012/wip468_kun_chi2012.pdf">Video Call, or Not, that is the Question</a>,” to appear in CHI ’12 Extended Abstracts</p>
<p>[2] <a href="http://nymag.com/author/claude%20brodesser-akner/">Claude Brodesser-Akner</a>, “<a href="http://nymag.com/daily/intel/2010/06/state_assemblyman_ban_ipad_4_v.html">State Assemblyman: Ban iPhone4 Video-Calling From the Road</a>,” New York Magazine. Date accessed 03/02/2012</p>
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		<title>Further progress towards disambiguating the effects of cognitive load and light on pupil diameter</title>
		<link>http://andrewkun.com/2012/01/etra2012paper/</link>
		<comments>http://andrewkun.com/2012/01/etra2012paper/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 22:30:26 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[automotive]]></category>
		<category><![CDATA[cognitive load]]></category>
		<category><![CDATA[etra]]></category>
		<category><![CDATA[eye tracking]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[pupillometry]]></category>

		<guid isPermaLink="false">http://andrewkun.com/?p=872</guid>
		<description><![CDATA[In driving simulator studies participants complete both visual and aural task. The most obvious visual task is driving itself, but there are others such as viewing an LCD screen that displays a map. Aural tasks include talking to an in-vehicle &#8230; <a href="http://andrewkun.com/2012/01/etra2012paper/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.etra2012.org/"><img class="alignleft" title="ETRA" src="http://farm8.staticflickr.com/7191/6869976117_ba8c53c699_t.jpg" alt="" width="100" height="79" /></a>In driving simulator studies participants complete both visual and aural task. The most obvious visual task is driving itself, but there are others such as viewing an LCD screen that displays a map. Aural tasks include talking to an in-vehicle computer. I am very interested in estimating the cognitive load of these various tasks. One way to estimate this cognitive load is through changes in pupil diameter: in an effect called the Task Evoked Pupillary Response (TEPR) [1], the pupil dilates with increased cognitive load.</p>
<p>However, in driving simulator studies participants scan a non-uniformly illuminated visual scene. If unaccounted for, this non-uniformity in illumination might introduce an error in our estimate of the TEPR. <a href="http://oskarpalinko.com/index.html">Oskar Palinko</a> and I will have a paper at <a href="http://www.etra2012.org/">ETRA 2012</a> [2] extending <a href="http://andrewkun.com/2011/07/cognitive-load-light-and-pupil-diameter/">our previous work</a> [3], in which we established that it is possible to separate the pupil&#8217;s light reflex from the TEPR. While in our previous work TEPR was the result of participants&#8217; engagement in an aural task, in our latest experiment TEPR is due to engagement in a visual task.</p>
<p>The two experiments taken together support our main hypothesis that it is possible to disambiguate (and not just separate) the two effects even in complicated environments, such as a driving simulator. We are currently designing further experiments to test this hypothesis.</p>
<p><strong>References</strong></p>
<p>[1] Jackson Beatty, “Task-Evoked Pupillary Responses, Processing Load, and the Structure of Processing Resources,” Psychological Bulletin, 276-292, 91(2)</p>
<p>[2] Oskar Palinko, Andrew L. Kun, “<a href="http://andrewkun.com/papers/2012/etra2012_paper164_final.pdf">Exploring the Effects of Visual Cognitive Load and Illumination on Pupil Diameter in Driving Simulators</a>,” to appear at ETRA 2012</p>
<p>[3] Oskar Palinko, Andrew L. Kun, “<a href="http://andrewkun.com/papers/2011/Palinko_DA2011_final.pdf">Exploring the Influence of Light and Cognitive Load on Pupil Diameter in Driving Simulator Studies</a>,” Driving Assessment 2011</p>
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		<title>2011 opportunity for UNH CS students: multi-touch surface manipulation of geo-coded time series</title>
		<link>http://andrewkun.com/2011/10/2011-unh-cs-project-2/</link>
		<comments>http://andrewkun.com/2011/10/2011-unh-cs-project-2/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 21:06:42 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[hci]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[senior project]]></category>

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		<description><![CDATA[When I think back to the recent BP oil spill in the Gulf of Mexico, the images that come to mind are of wildlife affected on beaches, idle fishing vessels, and a massive response that involved thousands of people across multiple states. How can &#8230; <a href="http://andrewkun.com/2011/10/2011-unh-cs-project-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>When I think back to the recent <a href="http://en.wikipedia.org/wiki/Deepwater_Horizon_oil_spill">BP oil spill in the Gulf of Mexico</a>, the images that come to mind are of wildlife affected on beaches, idle fishing vessels, and a massive response that involved thousands of people across multiple states.</p>
<p>How can such a massive response be managed? There is no single answer. However, one thing that can help is to make data about various aspects of the disaster, as well as the response effort, accessible to those conducting the response activities. This is the role of the <a href="http://www.crrc.unh.edu/erma/index.html">Environmental Response Management Application</a> (ERMA). ERMA is a web-based data visualization application. It visualizes geo-coded time series, without requiring users to know how to access specialized databases, or overlay data from these databases on virtual maps. ERMA was developed at UNH, under the guidance of the <a href="http://www.crrc.unh.edu/index.htm">Coastal Response Research Center</a> (CRRC).</p>
<p><a href="http://www.crrc.unh.edu/staff_bios.htm">Nancy Kinner</a> is the co-director of the UNH Coastal Response Research Center. Building on Nancy&#8217;s experiences with ERMA, she and I are interested in exploring how a multi-touch table could be used to access and manipulate geo-coded time series.</p>
<p><strong>Seeking UNH CS student</strong></p>
<p>To further are effort, we are seeking a UNH CS student interested in developing a user interface on a multi-touch table. The interface would allow a human operator to access remote databases, manipulate the data (e.g. by sending it to Matlab for processing) and display the results on a virtual map or a graph. This work will be part of a team effort with two students working with Nancy on identifying data and manipulations of interest.</p>
<p><strong>What should the user interface do?</strong></p>
<p>The operator should be able to select data, e.g. from a website such as ERMA. Data types of interest include outputs from various sensors (temperature, pressure, accelerometers, etc.). Data manipulation will require some simple processing, such as setting beginning and end points for sensor readings. It will also require more complex processing of data, e.g. filtering.</p>
<p><strong>What platform will be used?</strong></p>
<p>The project will leverage Project54&#8242;s Microsoft Surface multi-touch table. Here is a video by UNH ECE graduate student Tim April introducing some of the interactions he has explored with the Surface.</p>
<p><iframe width="420" height="315" src="http://www.youtube.com/embed/DOmj0Xt2sq8" frameborder="0" allowfullscreen></iframe></p>
<p><strong>What are the terms of this job?</strong></p>
<p>We are interested in hiring an undergraduate or graduate UNH CS student for the 2011-2012 academic year, with the possibility of extending the appointment for the summer of 2012 and beyond, pending satisfactory performance and the availability of funding. The student will work up to 20 hours/week during the academic year and up to 40 hours a week during the summer break.</p>
<p><strong>What are the required skills? And what new skills will I acquire?</strong></p>
<p>Work on this ream-project will require object-oriented programming that is necessary to control the multi-touch table. You will explore the application of these skills to the design of surface user interfaces as well as experiments with human subjects &#8211; after all we will have to systematically test your creation! Finally, you will interact with students and faculty from at least two other disciplines (civil/environmental and electrical/computer engineering), which means you will gain valuable experience working on multi-disciplinary teams.</p>
<p><strong>Interested? Have questions, ideas, suggestions?</strong><br />
Email me.</p>
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		<title>2011 Cognitive Load and In-Vehicle Human-Machine Interaction workshop</title>
		<link>http://andrewkun.com/2011/09/2011-cognitive-load-and-in-vehicle-human-machine-interaction-workshop/</link>
		<comments>http://andrewkun.com/2011/09/2011-cognitive-load-and-in-vehicle-human-machine-interaction-workshop/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 18:42:05 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[auto-ui]]></category>
		<category><![CDATA[automotive]]></category>
		<category><![CDATA[cognitive load]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[workshop]]></category>

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		<description><![CDATA[I&#8217;m thrilled to announce the 2011 Cognitive Load and In-Vehicle Human-Machine Interaction workshop (CLW 2011) to be held at AutomotiveUI 2011 in Salzburg, Austria. I&#8217;m co-organizing the workshop with Peter Heeman, Tim Paek, Tom Miller, Paul Green, Ivan Tashev, Peter Froehlich, Bryan &#8230; <a href="http://andrewkun.com/2011/09/2011-cognitive-load-and-in-vehicle-human-machine-interaction-workshop/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m thrilled to announce the <a href="http://www.auto-ui-cogload.unh.edu/">2011 Cognitive Load and In-Vehicle Human-Machine Interaction workshop</a> (CLW 2011) to be held at <a href="http://www.auto-ui.org/11/index.php">AutomotiveUI 2011</a> in Salzburg, Austria. I&#8217;m co-organizing the workshop with Peter Heeman, Tim Paek, Tom Miller, Paul Green, Ivan Tashev, Peter Froehlich, Bryan Reimer, Shamsi Iqbal and Dagmar Kern. </p>
<h6><img title="CLW 2011 organizers" src="http://farm7.static.flickr.com/6083/6124190647_7b08dfe8a4_z.jpg" alt="" width="640" height="73" /></h6>
<p>Why have this workshop? Interactions with in-vehicle electronic devices can interfere with the primary task of driving. The concept of cognitive load helps us understand the extent to which these interactions interfere with the driving task and how this interference can be mitigated. While research results on in-vehicle cognitive load are frequently presented at automotive research conferences and in related journals, so far no dedicated forum is available for focused discussions on this topic. This workshop aims to fill that void.</p>
<p>Submissions to the workshop are due October 17. Topics of interest include, but are not limited to:</p>
<p>- Cognitive load estimation in the laboratory,<br />
- Cognitive load estimation on the road,<br />
- Sensing technologies for cognitive load estimation,<br />
- Algorithms for cognitive load estimation,<br />
- Performance measures of cognitive load,<br />
- Physiological measures of cognitive load,<br />
- Visual measures of cognitive load,<br />
- Subjective measures of cognitive load,<br />
- Methods for benchmarking cognitive load,<br />
- Cognitive load of driving,<br />
- Cognitive overload and cognitive underload,<br />
- Approaches to cognitive load management inspired by human-human interactions.</p>
<p>For a detailed description of workshop goals take a look at the <a href="http://www.auto-ui-cogload.unh.edu/call-for-papers/">call for papers</a>.</p>
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		<title>Augmented Reality vs. Street View for Personal Navigation Devices</title>
		<link>http://andrewkun.com/2011/07/augmented-reality-vs-street-view/</link>
		<comments>http://andrewkun.com/2011/07/augmented-reality-vs-street-view/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 15:33:40 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[automotive]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[eye tracking]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[navigation]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[simulator]]></category>

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		<description><![CDATA[Personal navigation devices (PNDs) are ubiquitous and primarily come in three forms: as built-in devices in vehicles, as brought-in stand-alone devices, or as applications on smart phones. So what is next for PNDs? In a driving simulator study to be &#8230; <a href="http://andrewkun.com/2011/07/augmented-reality-vs-street-view/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Personal_navigation_assistant">Personal navigation devices</a> (PNDs) are ubiquitous and primarily come in three forms: as built-in devices in vehicles, as brought-in stand-alone devices, or as applications on smart phones.</p>
<p>So what is next for PNDs? In a driving simulator study to be presented at <a href="http://www.mobilehci2011.org/">MobileHCI 2011</a> [1], <a href="http://www.zeljkomedenica.com/">Zeljko Medenica</a>, <a href="http://research.microsoft.com/en-us/um/people/timpaek/">Tim Paek</a>, <a href="http://oskarpalinko.com/">Oskar Palinko</a> and I explored two ideas:</p>
<ul>
<li><em><a href="http://en.wikipedia.org/wiki/Augmented_reality">Augmented reality</a> PND:</em> An augmented reality PND overlays route guidance on the real world using a <a href="http://en.wikipedia.org/wiki/Head-up_display">head-up display</a>. Our version is simulated and we simply project the route guidance on the simulator screens along with the driving simulation images. Augmented reality PNDs are not yet available commercially for cars.</li>
<li><em>Street-view PND:</em> This PND uses a simplified version of augmented reality. It overlays route guidance on a sequence of still images of the road. The images and overlay are displayed on a head-down display. <a href="http://www.google.com/mobile/navigation/">Google Maps Navigation</a> runs on smart phones and <a href="http://www.youtube.com/watch?v=7SYoBHbt8NY">can be used with street view</a>.</li>
</ul>
<p>The following video demonstrates the two PNDs.</p>
<p><iframe width="425" height="349" src="http://www.youtube.com/embed/UCchV3cAIUg" frameborder="0" allowfullscreen></iframe></p>
<p>Our findings indicate that augmented reality PNDs allow for excellent visual attention to the road ahead and excellent driving performance. In contrast, street-view PNDs can have a detrimental effect on both. Thus, while further research is clearly needed, it might be best if navigation with a street view PND was handled by a passenger and not by the driver.</p>
<p><strong>References</strong></p>
<p>[1] Zeljko Medenica, Andrew L. Kun, Tim Paek, Oskar Palinko, “<a href="../papers/2011/fp495-medenica.pdf">Augmented Reality vs. Street Views: A Driving Simulator Study Comparing Two Emerging Navigation Aids</a>,” to appear at MobileHCI 2011</p>
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		<title>Zeljko Medenica advances to candidacy</title>
		<link>http://andrewkun.com/2011/05/zeljko-medenica-advances-to-candidacy/</link>
		<comments>http://andrewkun.com/2011/05/zeljko-medenica-advances-to-candidacy/#comments</comments>
		<pubDate>Tue, 31 May 2011 15:03:29 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[automotive]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[phd]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[unh ece]]></category>
		<category><![CDATA[user interface]]></category>

		<guid isPermaLink="false">http://andrewkun.com/?p=674</guid>
		<description><![CDATA[Last week my PhD student Zeljko Medenica advanced to candidacy. Zeljko plans to create a driving performance measure that would be sensitive to short-lived and/or infrequent degradations in driving performance. In previous driving simulator-based studies [1, 2] we found that glancing away &#8230; <a href="http://andrewkun.com/2011/05/zeljko-medenica-advances-to-candidacy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Last week my PhD student Zeljko Medenica advanced to candidacy. Zeljko plans to create a driving performance measure that would be sensitive to short-lived and/or infrequent degradations in driving performance. In previous driving simulator-based studies [1, 2] we found that glancing away from the road is correlated with worse driving performance. Importantly, this is true even when performance averages over the length of the entire experiment are not affected. Thus, Zeljko plans to explore the use of cross-correlation in creating a new, highly sensitive driving performance measure.</p>
<p><img class="alignnone" title="Zeljko Medenica" src="http://farm6.static.flickr.com/5309/5781155081_87426d17c7_z.jpg" alt="" width="640" height="205" /></p>
<p>Zeljko&#8217;s PhD committee includes <a href="http://www.umtri.umich.edu/people.php?personID=37">Paul Green</a> (UMTRI), <a href="http://research.microsoft.com/en-us/um/people/timpaek/">Tim Paek</a> (Microsoft Research), <a href="http://www.ece.unh.edu/kirsch/index.htm">Nicholas Kirsch</a> (UNH) and <a href="http://www.ece.unh.edu/people/bios/miller_thomas.htm">Tom Miller</a> (UNH). Thanks to all for serving!</p>
<p><strong>References</strong></p>
<p>[1] Andrew L. Kun, Tim Paek, Zeljko Medenica, Nemanja Memarovic, Oskar Palinko, “<a href="http://andrewkun.com/papers/2009/Kun%20et%20al%20PND.pdf">Glancing at Personal Navigation Devices Can Affect Driving: Experimental Results and Design Implications</a>,” Automotive UI 2009</p>
<p>[2] Zeljko Medenica, Andrew L. Kun, Tim Paek, Oskar Palinko, “<a href="http://andrewkun.com/papers/2011/fp495-medenica.pdf">Augmented Reality vs. Street Views: A Driving Simulator Study Comparing Two Emerging Navigation Aids</a>,” to appear at MobileHCI 2011</p>
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		<title>PhD and MS position at the University of New Hampshire exploring in-car human-computer interaction</title>
		<link>http://andrewkun.com/2011/02/phd-and-ms-position-at-the-university-of-new-hampshire-exploring-in-car-human-computer-interaction/</link>
		<comments>http://andrewkun.com/2011/02/phd-and-ms-position-at-the-university-of-new-hampshire-exploring-in-car-human-computer-interaction/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 16:15:27 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[automotive]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[unh ece]]></category>

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		<description><![CDATA[A PhD and an MS position are available in the Project54 lab at the University of New Hampshire. The lab is part of the Electrical and Computer Engineering department at UNH. Successful applicants will explore human-computer interaction in vehicles.  The &#8230; <a href="http://andrewkun.com/2011/02/phd-and-ms-position-at-the-university-of-new-hampshire-exploring-in-car-human-computer-interaction/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ece.unh.edu/"><img class="alignleft" title="UNH ECE" src="http://farm4.static.flickr.com/3141/2889317673_c6754acf93_s.jpg" alt="" width="81" height="81" /></a>A PhD and an MS position are available in the <a href="http://project54.unh.edu/">Project54</a> lab at the <a href="http://unh.edu/">University of New Hampshire</a>. The lab is part of the <a href="http://www.ece.unh.edu/">Electrical and Computer Engineering department</a> at UNH. Successful applicants will explore human-computer interaction in vehicles. </p>
<p><a href="http://project54.unh.edu/"><img class="alignleft" title="Project54" src="http://farm3.static.flickr.com/2229/1799926720_5fda4fa712_t.jpg" alt="" width="81" height="100" /></a>The Project54 lab was created in 1999 in partnership with the New Hampshire Department of Safety to improve technology for New Hampshire law enforcement. Project54’s in-car system integrates electronic devices in police cruisers into a single voice-activated system. Project54 also integrates cruisers into agency-wide communication networks. The Project54 system has been deployed in over 1000 vehicles in New Hampshire in over 180 state and local law enforcement agencies.</p>
<p><strong>Research focus</strong></p>
<p>Both the PhD and the MS student will focus on the relationship between various in-car user interface characteristics and the cognitive load of interacting with these interfaces, with the goal of designing interfaces that do not significantly increase driver workload. Work will involve developing techniques to estimate cognitive load using performance measures (such as the variance of lane position), physiological measures (such as changes in pupil diameter) and subjective measures (such as the NASA-TLX questionnaire).</p>
<p><img class="alignnone" title="Project54 driving simulator" src="http://farm6.static.flickr.com/5291/5470849283_fea8ea7f38_z.jpg" alt="" width="640" height="189" /></p>
<p>The work will utilize experiments in Project54’s world-class driving simulator laboratory which is equipped with two research driving simulators, three eye trackers and a physiological data logger. Laboratory experiments will be complemented by field deployments in law enforcement agencies such as the New Hampshire State Police, which operates over 300 police cruisers. Project54 has deployed a state-wide data update infrastructure for the New Hampshire State Police which allows remote updates to in-car experimental software and remote collection of experimental data.</p>
<p> <strong>Appointment</strong></p>
<p>The PhD student will be appointed for four years, and the MS student for two years. Initial appointments will be for one year, starting between June and September 2011. Continuation of funding will be dependent on satisfactory performance. Appointments will be a combination of research and teaching assistantships. Compensation will include tuition, fees, health insurance and academic year and summer stipend.</p>
<p><strong>How to apply</strong></p>
<p>For application instructions, and for general information, email Andrew Kun, Project54 Principal Investigator at <a href="mailto:andrew.kun@unh.edu">andrew.kun@unh.edu</a>. Please attach a current CV.</p>
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